Addons:NoBoPWarning

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I have confirmed that NoBoPWarning version 0.1.0 and up works on WoW version PTR 3.0.0.

Description

Bypass the StaticPopupDialog confirmation if you're not in a party. It's just a waste of time and annoying. Especially if you are farming for
<item not found>Demonic Rune</item not found>.

Change Log

Moved


Version 0.1.1 (talk)


  • Updated TOC for interface 30000.


Version 0.1.0 (talk)


  • Fixed for PTR 3.0.0. Should be backward compatible.


NoBoPWarning 0.0.6 (talk)


  • Unregistering LOOT_OPEN from LootFrame and using my code instead.
  • Fixed Known Issue #6 by:
    • Adding loot items to a queue before looting and removing item(s) from the queue regardless of whether it was looted successfully.
    • Hooking LootItem() to remove items from said queue before looting.
    • Added to LootFrame:OnUpdate to cycle through the queue if non-empty and loot all the items. This also dequeues (overkill? maybem but it won't work without all dequeues.
  • Fixed known issue #7.
  • Added !!EGLoader as a required dep. Oops...


NoBoPWarning 0.0.5b (talk)


  • Not using {invisible frame}:OnUpdate handlers to loot the items anymore.


NoBoPWarning 0.0.4 (talk)


  • Changed the code a little. Instead of destroying the looting frame, I just hide it.
  • Added auto-looting DE loot frames (if auto-loot is enabled).


NoBoPWarning 0.0.3 (talk)


  • Debugged this error (not verbatim) which will occur when 2.2 comes to pass (at least it would have).
Attempted to call global GetAutoLootToggleKey a nil value on line 128 of NoBoPWarning\NoBoPWarning.lua


NoBoPWarning 0.0.3b (talk)


  • Not going to try looting the slot first.


NoBoPWarning 0.0.2 (talk)


  • NoBoPWarning disables AutoBindOnPickup if you forget to while upgrading from AutoBindOnPickup to NoBoPWarning.


NoBoPWarning 0.0.1 (talk)


Rewrite

  • Renamed to NoBoPWarning and removed the Chronos/Cosmos dependency.
  • I have not confirmed whether this version will work with addons that extend the loot frame to include more than 4 items.
  • I have not confirmed whether this version will work on loot frames that span multiple pages while auto looting.


AutoBindOnPickup 0.0.2 (talk)


  • Unregistered "LOOT_BIND_CONFIRM" from UIParent so that it would not interfere with AutoBindOnPickup. Now I only call StaticPopup['LOOT_BIND'] when grouped and ConfirmLootSlot() when ungrouped. Now Ace2 is throwing the error mentioned in the comments instead of AutoBindOnPickup.


AutoBindOnPickup 0.0.1 (talk)


  • Fixed the original AutoBindOnPickup, by sarf, by globally replacing "LootSlot" with "ConfirmLootSlot".


Downloads

Known Issues

  1. Auto-looting the DE loot frame may not work as expected if there's more than 4 items to loot; however, there's a very slim chance that you will run into this problem.
  2. When not auto-looting a BoP item, you have to click on it twice before it will loot. (I might have this fixed, I haven't fully tested the solution.)
  3. When auto-looting "unique(1)" (or item X of "unique(X)") items, you will get an error message stating, "You can't carry any more of those items." (See Known Issue #6)
  4. Occasionally you will get an error message stating, "You can't loot that item now." (See Known Issue #6)
  5. If you're inventory is full, you will receive an error message stating, "Inventory is full." twice per item. (See Known Issue #6)
  6. When auto-looting, every item is looted twice generating double sound effects for some items. You won't see an error message unless you run into Known Issues #3, #4 and #5. (I'm working on a solution for this.)
  7. Overriding the default loot method (to auto loot or not to auto loot) doesn't work.
  8. Occasionally, the client will crash when looting for the first time after entering the world. I have not confirmed that this addon is the cause of this known issue, but since it happens on loot, there's a good strong possibility.

Last edited by Treader on 15:50, 3 November 2008.
View Count: 3,865.
Times Edited: 29.
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