Addons:NoBoPWarning
From Addons
I have confirmed that NoBoPWarning version 0.1.0 and up works on WoW version PTR 3.0.0.
Description
Bypass the StaticPopupDialog confirmation if you're not in a party. It's just a waste of time and annoying. Especially if you are farming for
[Demonic Rune ].
Change Log
Moved
- CurseForge Project - NoBoPWarning (advanced)
- CurseForge SVN - NoBoPWarning: svn://svn.curseforge.net/wow/no-bo-pwarning/mainline
- Curse Project - NoBoPWarning
Version 0.1.1 (talk)
- Updated TOC for interface 30000.
Version 0.1.0 (talk)
- Fixed for PTR 3.0.0. Should be backward compatible.
NoBoPWarning 0.0.6 (talk)
- Unregistering LOOT_OPEN from LootFrame and using my code instead.
- Fixed Known Issue #6 by:
- Adding loot items to a queue before looting and removing item(s) from the queue regardless of whether it was looted successfully.
- Hooking LootItem() to remove items from said queue before looting.
- Added to LootFrame:OnUpdate to cycle through the queue if non-empty and loot all the items. This also dequeues (overkill? maybem but it won't work without all dequeues.
- Fixed known issue #7.
- Added !!EGLoader as a required dep. Oops...
NoBoPWarning 0.0.5b (talk)
- Not using {invisible frame}:OnUpdate handlers to loot the items anymore.
NoBoPWarning 0.0.4 (talk)
- Changed the code a little. Instead of destroying the looting frame, I just hide it.
- Added auto-looting DE loot frames (if auto-loot is enabled).
NoBoPWarning 0.0.3 (talk)
- Debugged this error (not verbatim) which will occur when 2.2 comes to pass (at least it would have).
Attempted to call global GetAutoLootToggleKey a nil value on line 128 of NoBoPWarning\NoBoPWarning.lua
NoBoPWarning 0.0.3b (talk)
- Not going to try looting the slot first.
NoBoPWarning 0.0.2 (talk)
- NoBoPWarning disables AutoBindOnPickup if you forget to while upgrading from AutoBindOnPickup to NoBoPWarning.
NoBoPWarning 0.0.1 (talk)
Rewrite
- Renamed to NoBoPWarning and removed the Chronos/Cosmos dependency.
- I have not confirmed whether this version will work with addons that extend the loot frame to include more than 4 items.
- I have not confirmed whether this version will work on loot frames that span multiple pages while auto looting.
AutoBindOnPickup 0.0.2 (talk)
- Unregistered "LOOT_BIND_CONFIRM" from UIParent so that it would not interfere with AutoBindOnPickup. Now I only call StaticPopup['LOOT_BIND'] when grouped and ConfirmLootSlot() when ungrouped. Now Ace2 is throwing the error mentioned in the comments instead of AutoBindOnPickup.
AutoBindOnPickup 0.0.1 (talk)
- Fixed the original AutoBindOnPickup, by sarf, by globally replacing "LootSlot" with "ConfirmLootSlot".
Downloads
Known Issues
- Auto-looting the DE loot frame may not work as expected if there's more than 4 items to loot; however, there's a very slim chance that you will run into this problem.
- When not auto-looting a BoP item, you have to click on it twice before it will loot. (I might have this fixed, I haven't fully tested the solution.)
- When auto-looting "unique(1)" (or item X of "unique(X)") items, you will get an error message stating, "You can't carry any more of those items." (See Known Issue #6)
- Occasionally you will get an error message stating, "You can't loot that item now." (See Known Issue #6)
- If you're inventory is full, you will receive an error message stating, "Inventory is full." twice per item. (See Known Issue #6)
- When auto-looting, every item is looted twice generating double sound effects for some items. You won't see an error message unless you run into Known Issues #3, #4 and #5. (I'm working on a solution for this.)
- Overriding the default loot method (to auto loot or not to auto loot) doesn't work.
- Occasionally, the client will crash when looting for the first time after entering the world. I have not confirmed that this addon is the cause of this known issue, but since it happens on loot, there's a good strong possibility.
Last edited by Treader on 15:50, 3 November 2008.
View Count: 2,622.
Times Edited: 29.
Categories: Addons | PTR 3.0.0 | Addons



